DrawDataRec | Draw data structure |
FrameRec | Frame data structure |
Particle | (single pixel) particle struct |
SpriteLayerRec | Sprite layer data structure |
SpriteRec | Sprite data structure |
SpriteWorldRec | Sprite world data structure |
StatsStruct | This structure is used for each stats box to tell the digit-drawing routines where to draw the numbers, and what number to draw |
SWPoint | Point (h,v) |
SWRect | Rect (l,t,r,b) |
SWRGBColor | Color (r,g,b) |
TError | CLASS TError, wrapping SWError |
TFrame | CLASS TFrame, wrapping FramePtr |
TileMapStruct | Defines a map of tiles |
TSprite | CLASS TSprite, wrapping SpritePtr |
TSpriteLayer | CLASS TSpriteLayer, wrapping SpriteLayerPtr |
TSpriteWorld | CLASS TSpriteWorld, wrapping SpriteWorldPtr |
TSpriteWorldScrolling | CLASS TSpriteWorldScrolling, wrapping SpriteWorldPtr (scrolling) |
TSpriteWorldTiling | CLASS TSpriteWorldTiling, wrapping SpriteWorldPtr (tiling) |
TTileMap | CLASS TTileMap, wrapping TileMapStructPtr |
UpdateRectStruct | Delta update rect |