| Headers/Scrolling.h | Constants, structures, and function prototypes for scrolling SpriteWorlds |
| Headers/Scrolling.hpp | |
| Headers/Sprite.h | Constants, structures, and function prototypes for sprites |
| Headers/Sprite.hpp | |
| Headers/SpriteCreation.h | Constants, structures, and function prototypes for creation of sprites |
| Headers/SpriteFrame.h | Constants, structures, and function prototypes for sprite frames |
| Headers/SpriteFrame.hpp | |
| Headers/SpriteLayer.h | Constants, structures, and function prototypes for sprite layers |
| Headers/SpriteLayer.hpp | |
| Headers/SpriteWorld.h | Constants, structures, and function prototypes for sprite worlds |
| Headers/SpriteWorld.hpp | |
| Headers/SpriteWorldUtils.h | Constants, structures, and function prototypes for helper utilities |
| Headers/SWCommonHeaders.h | Common macros, constants, and stuff, used throughout |
| Headers/SWIncludes.h | include this file with your projects, and all the necessary SpriteWorldX header files will be included automatically |
| Headers/Tiling.h | Constants, structures, and function prototypes for tiling SpriteWorlds |
| Headers/Tiling.hpp | |
| Utils/SWCompression.h | Constants, structures, and function prototypes for LZSS compression/decompression |
| Utils/SWParticles.h | |
| Utils/SWProperties.h | Constants, structures, and function prototypes for property files |
| Utils/SWScripting.h | |
| Utils/SWSounds.h | Constants, structures, and function prototypes for loading and playing sounds |
| Utils/SWStats.h | |
| Utils/SWUtils.h | include this file with your projects, and all the necessary SpriteWorldX Utils files will be included automatically |