#include <SWIncludes.h>
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SWError | SWInitScripting (void) |
Set to 1 if you have the Lua libraries. | |
void | SWExitScripting (void) |
char * | SWLoadScript (char *filename) |
void | SWDisposeScript (char *script) |
void | SWScriptSprite (SpritePtr sprite, char *script) |
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Set to 1 if you have the Lua libraries.
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