add(TSpriteLayer &inLayer) | TSpriteWorld | [inline] |
animate() | TSpriteWorld | [inline] |
backRect() const | TSpriteWorld | [inline] |
collide(TSpriteLayer &inLayerSrc, TSpriteLayer &inLayerDst) | TSpriteWorld | [inline] |
copyBackgroundToWorkArea() | TSpriteWorld | [inline] |
createDrawData() | TSpriteWorld | [inline] |
createSpriteFromFile(const char *file, long inMaxFrames) | TSpriteWorld | [inline] |
CreateSpriteWorld(int w, int h, int depth, bool fullscreen, bool opengl) | TSpriteWorld | [inline, static] |
CreateSpriteWorldFromFrames(TFrame &screen, TFrame &back, TFrame &work) | TSpriteWorld | [inline, static] |
CreateSpriteWorldFromGLContext(void *glContext, SWRect &world, GLCallBackPtr glMakeCurrent, GLCallBackPtr glSwapBuffers) | TSpriteWorld | [inline, static] |
CreateSpriteWorldFromSWSurface(SDL_Surface *surface, SWRectPtr world=NULL, SWRectPtr back=NULL, int maxDepth=0) | TSpriteWorld | [inline, static] |
CreateSpriteWorldFromVideoSurface(SDL_Surface *surface, SWRect &world, SWRect &back, int maxDepth) | TSpriteWorld | [inline, static] |
dispose() | TSpriteWorld | [inline] |
Enter(bool shouldInit) | TSpriteWorld | [inline, static] |
Exit() | TSpriteWorld | [inline, static] |
frameHasOccurred() const | TSpriteWorld | [inline] |
GetSpriteWorldVersion() | TSpriteWorld | [inline, static] |
lock() | TSpriteWorld | [inline] |
maxFps(short inFramesPerSec) | TSpriteWorld | [inline] |
milliSeconds() const | TSpriteWorld | [inline] |
mWorld | TSpriteWorld | [protected] |
next(TSpriteLayer &inLayer) | TSpriteWorld | [inline] |
operator=(const TSpriteWorld &inWorld) | TSpriteWorld | [inline] |
pixelDepth() const | TSpriteWorld | [inline] |
process() | TSpriteWorld | [inline] |
ptr() | TSpriteWorld | [inline] |
remove(TSpriteLayer &inLayer) | TSpriteWorld | [inline] |
swap(TSpriteLayer &inSrcLayer, TSpriteLayer &inDsTSpriteLayer) | TSpriteWorld | [inline] |
TSpriteWorld() | TSpriteWorld | [inline] |
TSpriteWorld(SpriteWorldPtr inWorld) | TSpriteWorld | [inline] |
TSpriteWorld(const TSpriteWorld &inWorld) | TSpriteWorld | [inline] |
unlock() | TSpriteWorld | [inline] |
update(bool inUpdateWindow) | TSpriteWorld | [inline] |
workFrame() const | TSpriteWorld | [inline] |
~TSpriteWorld() | TSpriteWorld | [inline] |